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#NotMyBrick

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#NotMyBrick
May have gotten bored. May have made my DPS calculation helper unit look like a 3310. An aside, it is completely invulnerable to damage, although you can take it apart in an instant, if you reclaim it.

New factional mine decals

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New factional mine decals
Content to go with the 3310 non-content. In addition to the previously shown water explosion, mines now also have appropriate crater textures (the T3 nuke mines already had this). All mines also knock down trees now (Only UEF and Cybran nuke mines already did this). Also here is a link: https://www.patreon.com/thebalthassar

New anti-artillery shield graphics

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New anti-artillery shield graphics
The UEF T3 Artillery Defense Grid now has a unique shield bubble graphic so you can tell it apart from real shields, especially the experimental shield from Bubble Tea. Also, patreon is a thing: https://www.patreon.com/thebalthassar

New super-size tarmac texture

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New super-size tarmac texture
Because of course no tarmac texture would be large enough for the Independance Engine, I had to make a new one. I then had to halve the dimensions of it because three 4096x4096 textures it's comprised of were 20mb each. After 7z compression that would have made a quarter of my mod by filesize tarmac textures for this one unit. The larger textures are still accessible as a Patreon reward. Oh hey, how did this link get here: https://www.patreon.com/thebalthassar

Centurion retexture and new experimental mod

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Centurion retexture and new experimental mod
I finally did a retexture of the Centurion. I also created ANOTHER sub mod, this time it's experimental sub-mod which I may or may not take further depending on feedback, the effect of which you can see in the image; it changes the texture of units based on the map type. The left one is actually the default texture; UEF just look that colour anyway on that level. It's not a 'dynamic' mod, in that all the textures have to be actually made, but it is semi-automatable. Currently it only affects the Centurion on those map types, and the Mongoose on Red Rock, and it won't work for some custom maps if they don't have the terrain type set. But it is a working concept. As always, if you would like to support my work, you can do so over at: https://www.patreon.com/thebalthassar I should hopefully have the delayed second video up tomorrow, which I may also make public to make up for the delay.

"Observe my glorious filigree and weep, peasant"

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"Observe my glorious filigree and weep, peasant"
More experimentation with reskins using the SetMesh command. They are both technically the same kind of unit. My findings with the re-skin based mods so far: Aircraft that have animated thrusters (basically only UEF gunships and transports) have their thruster animations break due to the c-function losing track of them. Units with the model hugging personal shields are technically getting a reskin every time their shield is turned off or on; the shield isn't seperate if it's not a dome. (Meaning it overwrites the mesh changes.) The filigree Titan, or Titan Prime as I like to call it looks like it's about to PURGE THE ZENOS FOR THE GLORIOUS IMPERIUM OF MAN. I should have gotten Titan Prime a top hat before taking the screenshot to improve the effect.

Arthrolab: Experimental Land Factory

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Arthrolab: Experimental Land Factory
Suddenly: the Cybran equivalent to the Gantry and the Independance Engine. It repositions its build gear based on the size of the unit under construction. This also means that the units have less distance to travel to get out of the build area and so has less down time between units compared to the Gantry. The time-lapse video of its creation will be available on my patreon at https://www.patreon.com/thebalthassar, I have rearranged the tiers a bit, so now all tiers get access to the time-lapse videos, but the $5 tier get them a week ahead of the $1 tier.

BrewLAN running on original Supreme Commander

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BrewLAN running on original Supreme Commander
I have been working off and on on making BrewLAN backwards compatible with the original Supreme Commander. As you can imagine, some parts take effort to get work, and others take none. Today I got all the Gantries to work, and it was glorious. Also shown in the screenshot is the new, larger, tarmac for the Arthrolab.

Citron: Tech 3 Mobile Sensor Array

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Citron: Tech 3 Mobile Sensor Array
If you have a better name than its current citrus fruit name, suggest away and it might make the cut. There are a few important usage note regarding this thing: it packs up and stops functioning when it's moving or in transport. When it's sitting still it has cloak and stealth, longer radar range than a static sensor, with half the omni range. Something something https://www.patreon.com/thebalthassar something something, reformatting in the next few days so I can start editing footage again because my computer is not so slowly falling apart.

Mobile sensor array poses

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Mobile sensor array poses
Comparison between the static sensor array, an inactive mobile sensor array, and an active mobile sensor array.

Landmines now follow the terrain

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Landmines now follow the terrain
Obligatory link to my patreon: https://www.patreon.com/thebalthassar It took some trigonometry, and doing it the hard way, but landmines now follow the curves of the terrain. Also, as I said I would, I have been updating the forum thread with the latest changes: http://www.moddb.com/mods/brewlan/forum/thread/changelog-discussion If you have any comments on those changes, feel free to post them there.

Walls now also follow the terrain

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Walls now also follow the terrain
This is objectively an improvement for the T1 walls. I am not sure about the T2 walls. I want peoples opinions on this with the T2 walls. The T3 walls are currently unaffected by this, but they could be. Poll: http://www.moddb.com/mods/brewlan/forum/thread/walls-on-slopes/#1065334 Patreon: https://www.patreon.com/thebalthassar

The Pillar of Prominence protecting a base

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The Pillar of Prominence protecting a base
Since I never posted a screen shot of the Aeon Experimental Shield Projector (from the sub-mod Bubble Tea, not BrewLAN directly) actually in use I thought now would be a good time to show off the new texture for the projected shields it generates. Look; there's so much room for activities when half your base isn't small shield generators! Interesting things of note about the Pillar of Prominence: It is the only Aeon shield that can completely protect the Independence Engine, the dome it projects for this task is actually bigger than the dome the Radiance produces. Damage that would be dealt to one of the generated domes is split evenly between the shields of all of the Pillars in range. Overkill damage is split between the remaining Pillar shields recursively. If no Pillars in range have active shields then the rest of the overkill damage is dealt to the unit. I have recently fixed a bunch of issues with the script for the Pillar. You can read about them and discuss them in the changelog forum thread here: http://www.moddb.com/mods/brewlan/forum/thread/changelog-discussion As always my patreon is at: https://www.patreon.com/thebalthassar

New wall positionings

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New wall positionings
IGNORE THE KNIFE: SPARKY HAS HAD A BAD DAY AND IS FEELING A LITTLE STABBY Based somewhat on the results of the poll ( http://www.moddb.com/mods/brewlan/forum/thread/walls-on-slopes ), I have created a new script for the cardinal walls use to position themselves. Now each individual section within each wall 'unit' will alter its positioning height-wise so that you get a smoother stepping effect. Those who don't know what it looked like before, imagine half as many steps with every other section at the same height as the next. Just another reminder that if you want to support my work you can do so over at https://www.patreon.com/thebalthassar. For only a dollar you gain access to the whole back catalogue of all of the time-lapse videos and the warm fuzzies from helping an independent designer.

New UEF T2 wall texture and damaged model

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New UEF T2 wall texture and damaged model
Sparky has calmed down and grown up a bit now. (WE HID THE KNIVES. HE TOTALLY WASN'T THE ONE THAT SMASHED THE WALLS.) As part of my now-underway aesthetic overhaul of the walls I have created a new texture for the UEF T2 walls. I have also created a currently-unimplemented damaged model as a proof-of-concept thing. I want to get a feel for peoples opinions on such a thing before I spend the time creating several damage levels for all my walls. It would also be a chunk of extra computation on what is already a computation heavy do-nothing chuck of pretty concrete thanks to the adjacency and elevation scripts. Your opinions on that are welcomed. For those still considering supporting me on Patreon I have a new video time-lapse up of a new UEF T2 reconnaissance aircraft, based off the Lockheed U-2. You can find that here: https://www.patreon.com/posts/time-lapse-video-8723998

UX Dragonlady: Tech 2 Recon Plane

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UX Dragonlady: Tech 2 Recon Plane
Now with a complete texture. Shown here with the tech 1 and tech 3 equivalents. There is a time-lapse of the creation of this on my Patreon, which doesn't include the finished texture since I made that since the video. You can find here: https://www.patreon.com/posts/time-lapse-video-8723998

BOOM

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BOOM
New explosion graphics for the Stalwart. Something something https://www.patreon.com/thebalthassar

UEF T1 Air Staging Platform retexture

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UEF T1 Air Staging Platform retexture
I never liked the finish on the first version I made. I always thought it looked slightly out of place, but it was always too low priority to do anything about.

Unnamed Railgun WIP

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Unnamed Railgun WIP
This is very much a work in progress. Hopefully I have chance to finish and commit it to the dev build before I leave for America in less than 22 hours. I have been recording a time lapse of the progress of this, which I probably will not have chance to edit together this side of visiting America. Suggestions for names are welcomed.

Your Faction Needs YOU: To vote for your choice of name

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Your Faction Needs YOU: To vote for your choice of name
Poll thread: http://www.moddb.com/mods/brewlan/forum/thread/uef-experimental-point-defence-name MAKE YOUR VOTE COUNT
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