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UEF Fighters

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UEF Fighters
Top row: Tech 1 Interceptor, Tech 2 Combat Fighter Bottom row: Tech 2 Fighter/Bomber, Tech 3 Air Superiority Fighter, Tech 3 Penetration Fighter. The new tech 2 fighter is part of the R&D sub mod, as a research-able extra.

Slink Reborn (Before/After)

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Slink Reborn (Before/After)
At long last the Slink, the Cybran moble SAM launcher, has been given a new model with a before and after comparison. I think we can all agree that this is an iprovement. A time-lapse of the recreation was recorded and will be available to my Patreon supporters: https://www.patreon.com/thebalthassar

Zenith: Fixed shading

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Zenith: Fixed shading
The Zenith was one of the first units added to BrewLAN, and it's had screwed up shading and normals the whole time. The mod and the unit are 10 years old this year, and I only just fixed it. If the colours look a little overexposed on the "after", it's supposed to, that's the beach on Shards; the sunlight is very harsh. For reference on the age: https://www.moddb.com/mods/brewlan/images/cybran-zenith#imagebox

Researching Tech 2

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Researching Tech 2
Previously with the Research & Daiquiris mod, you couldn't visually see what a research centre was working on if it was researching a tech level. Now you can faintly see a big ole 3D logo of the tech level. You can just about see here the Cybran tech 1 research centre, with its slightly updated texture, researching tech 2.

New Gannet Model

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New Gannet Model
The Cybran tech 1 light torpedo bomber has finally has a unique model. You can see the before here: https://cdn.discordapp.com/attachments/448152072786018314/584867115648024581/20190602132229_1.jpg

Pigeon Remodel

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Pigeon Remodel
Continuing the trend of reworking old units: The very first unit ever added to BrewLAN; given a unique model not-derived from the Stinger's model almost exactly 10 years after it was first introduced. It's tiny and adorable and has guns probably too large for itself.

Aggressive Pitch

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Aggressive Pitch
A new feature of the reworked Pigeon; when engaging an enemy it will aggressively tilt forwards slightly.

Redesigned Aeon Energy Storage

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Redesigned Aeon Energy Storage
New model for the Aeon T2 energy storage! For nearly 10 years it's used an up-scaled tech 1 storage model. That's finally changed. Tech 1 storage for scale.

Aeon Tech 2 Mass Storage

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Aeon Tech 2 Mass Storage
Latest old school unit hit with the rework stick: Aeon tech 2 mass storage. The 13 segments come up sequentially for a nice wave effect as the storage fills up. It looks a bit basic compared to the energy storage when full, but if your mass ever fills up completely then you're wasting resources anyway.

Pedestal Retexture

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Pedestal Retexture
This one started out as a minor fix to remove the segmenting on the top and ended up as a full recreation of the texture and UV mapping. Most of the difference is barely noticeable, but the texture quality is more consistent across the whole of the whole of the unit, and it utilises the texture area much better, allowing for overall better quality at the same texture size. The most important part though; those cut lines on the top are gone now.

Seraphim Engineering Station Retexture

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Seraphim Engineering Station Retexture
Continuing with the "rework everything" thing going on, the Seraphim engineering stations with a redone UV and texture. I would like to add that the texture size was unchanged between the two; previously the UV mapping was set up to re-use the texture of the T2 artillery, so there was a lot of unused texture area. Now it uses it's own texture entirely, so it can use the whole of the texture area.

Anti-Artillery Shield Occlusion

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Anti-Artillery Shield Occlusion
After some brief, now mostly abandoned, experimentation with a new idea for a graphical style for the artillery shield's dome I had a breakthrough with how the effects layering actually works. As a result, you can actually see your regular shields under your artillery shields.

UEF Tech 1 Artillery Redesign

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UEF Tech 1 Artillery Redesign
I was never really happy with the old design. It didn't have enough in the behind for me if you know what I'm saying.

Guardian Redesign

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Guardian Redesign
Five years on, the design of the Guardian just wasn't holding up. It was originally tore directly off the battleship and reused its textures. Turns out the textures of the battleship are awful and the normal map isn't even the correct style of normal for the engine. The model has received extra details, and it's received an all new bespoke texture. I'm also going to take this moment to plug my donation platforms: https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon

Flame Lotus Retexture

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Flame Lotus Retexture
Another remap and retexture; the Flame Lotus: Aeon Tech 3 Mobile Shield. If you look carefully at the before you'll notice some distortion and stretching around the corners of the main body, front and back. There was also some on the petals, but the old texture hid that well. New texture is smaller, more befitting a unit of it's size since this thing is actually very small, and has generally better drawn elements, and has graphic motifs that match the static shield generators. https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon

Aeon Mobile Radar Redesign

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Aeon Mobile Radar Redesign
I almost didn't bother showing the 'before' of this, the new is so radically different, and the old is so entirely unoriginal it almost didn't seem worth the edit time. But here it is. https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon

Albatross Redesign

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Albatross Redesign
After 9 years, finally, the Albatross doesn't look trash. I entirely trashed the previous design, which I never properly finished to begin with, and replaced it with a new one based loosely on the E-2 Hawkeye; wing shape, tail, engine placement, and landing animation. One of the things originally keeping me from doing a redesign of this unit was deciding whether or not embrace it's sub-aquatic ability into its visual design. Although it's ability to fly through the water was removed a while back due to it being OP (AA weapons couldn't hit it, but would still try, and anti-naval weapons wouldn't try). This new design embraces it's capacity to float, with some landing floaties and a wing-fold animation. For reference, this is what it used to look like: https://www.moddb.com/mods/brewlan/images/albatross-partial-texture#imagebox https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon

UEF Mobile Tactical Missile Defence

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UEF Mobile Tactical Missile Defence
Currently unnamed. Place your suggestions below and I'll either pick one I like or hold a poll. https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon

Longbow Retexture

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Longbow Retexture
The UEF Tech 3 Mobile SAM has received a new texture! Also a reworked UV, but that's a hard thing to visually represent in screenshots. You can see the "before" image here: https://www.moddb.com/mods/brewlan/images/tech-3-mobile-anti-air#imagebox Another thing that that has come with this rework is visual differences in the unit. It has a chance of spawning with or without a head, and if the "No Intel" restriction is active, it spawns without it's radar dish. Poll for the mobile anti-tac is up, vote here: https://www.moddb.com/mods/brewlan/forum/thread/uef-mobile-anti-tactical-name https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon

Aeon Engineering Station

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Aeon Engineering Station
So it's been a while since I posted anything. There are reasons for that. Back on subject though, this and my Seraphim Engineering Stations are currently up for consideration for inclusion in FAF. This is actually yet another rework of an old unit, the old one was basically just a stack of 3 T1 engineers as a placeholder model. The old unit was from the Paragon Game mod, since my previous stance was you either get a Paragon or engineering stations, so that mod added an Aeon station to keep things even. My stance has since changed; so along with the rework this has been moved from Paragon Game to BrewLAN. Aeon now get a single un-upgradable engineering station instead. At Tech 3. It's about equivelant to the middle upgrade stations of other factions. I debated giving this an upgrade, but aside from anything else, my idea for the (first) upgrade would have looked like upside down testicles. What else. Oh yeah. Support me on one of the money things so I can continue to not actually charge for things when I should. https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon
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