Seraphim Penetration Fighter & ASF Comparaison
New hot fresh units. Slightly more exciting than an engineering station thata sort of looks like a guy with a huge nose and ears. This one has been a long time coming. Or at least 8 months coming, so...
View ArticleDynamic Mod Filters for Spawn Menu
This is one for anyone that's ever tried to use the ALT-F2 spawn menu with mods with non-standard unit codes, or tried to find specific mod units on said menu. I created a mod that alters the menu to...
View ArticleSeton's Clasp
I made a map for a joke. Behold, Setons Clutch as a 1k map. Look how tiny it is.
View ArticleSeraphim Experimental Sniper Bot
This glorious beast was actually produced as a paid commission for one of the administrators of the LOUD project. Here are some other angles:...
View ArticleXiphos: Cybran T3 Gunship
This was a commissioned piece for another member of the LOUD team, who wanted an alternative gunship to the Wailer with different flight characteristics, that stays on the move and broadsides it's...
View ArticleSeraphim Land Experimental Comparison
In this image, from the bottom clockwise: Ythotha from FA, Iyadesu; my experimental reconstuction engineer, Sisha-Ah; my experimental sniper bot, and Suedath-Zmara; my experimental heavy arthrobot, as...
View ArticleDeluge Class: Experimental Battlecruiser
Another commissioned unit: an experimental dreadnought-type battlecruiser for Aeon. https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon
View ArticleSimurgh: Cybran Experimental Aircraft Carrier
This one was commissioned by deathtropper. It's a large majesting flying carrier that can build and carry unique a unique fighter/bomber drone. https://www.patreon.com/thebalthassar |...
View ArticleExperimental Icons Overhaul Size Options
You may remember this image from way back in 2015: https://media.moddb.com/images/mods/1/14/13949/EIO.png Well, the double-size option for high resolution displays is now ready for the public, and will...
View ArticleRandom City Generation Mod
Over the past day or two I've developped a mod that generates UEF civilian cities in unused player start positions on maps that support civilians. There's no good indication if a map supports civilians...
View ArticleCity Generation Borders
The random cities now spawn enclosed with walls and turrets, additionally, larger structures can now spawn covering entire city blocks. https://www.patreon.com/thebalthassar |...
View ArticleSpomeniki & Cityscapes
My Spomeniki mod, which adds monuments from the former Yugoslavia around the map, now inserts itself into the city generation with a chance to replace the Clarke statue that can currently spawn. A...
View ArticleCityscapes Location Options
The cityscapes mod now comes with options to set where the cities will generate. Pictured here in FAF with civilians set to enemy, with the option in question edited into the corner. Given those...
View ArticleSuedath-Zmara on a cliff over a city
This is the screenshot I used for the header banner for the new page theme. Featuring the commissioned seraphim experimental Suedath-Zmara on a cliff over a randomly generated city from the Cityscapes...
View ArticlePillar of Prominence fixed on FAF
At long last, I've solved the issue that was preventing the Pillar of Prominence, the Aeon shield from Bubble Tea, from functioning on FAF. So that will be coming in the next update....
View ArticleNew Highrise
Custom assets for cityscapes, the first of which being this new highrise. https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon
View ArticleNew Vehicle
More custom assets for Cityscapes. This second one, a non-suspicious vehicle. https://www.patreon.com/thebalthassar | https://ko-fi.com/balthazar | https://www.paypal.me/SeanWheeldon
View ArticleAnother New Highrise
More custom assets for cityscapes. Once I have a selection of a few more of varying heights I'll do some custom genration scripts so that there's more of them towards the city centre in larger cities....
View ArticleSkyscraper City Generation
This will look better when I get more than two tall structures invlovled in the generation, and can have more of a noisy gradient with them getting taller towards the centre, but this is where it's...
View ArticleChristmas Interlude
Merry Christmas first of all. This is a map I've been briefly working on on the side. It's snowy, so I thought I'd post it as a Christmas something. It's only got a place holder name currently, so if...
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